
You really need at least 3 other people to play, which is the hardest part unless you enjoy joining random servers (which I don't) You can play solo, but the AI requires a lot of personal fine tuning and then it becomes boring since they do everything automatically. Since this game is a Bridge Crew simulator, without a crew of at least 4 people, you'll be struggling more than you necessarily need to. One of the strongest aspects about this game is also one of its weakest. The game also has "two" campaigns, though one of the campaigns can be played using several different ships from 4 different factions, so there's a lot of replayability. Mind you, this is a small team so it's not always the most *amazing* hand-crafted content, but it's a bit staggering how much unique stuff there is in this game. The world is randomly generated, but a lot of the quests, events, and areas are hand-crafted. And the more you play with each job, the more clever tricks or good practices you'll discover. \*Humble Bundle version is DRM-Free, making it easier to convince friends to at least try it, just make sure they buy it if they like itĪll the jobs have a lot to do, a lot of care clearly went into their design and how they play. VR is mediocre at best, but with most of the features needed UI can be difficult to understand at first +2 campaigns, one of which can be played from different factions/ships +Jobs are interesting with a fair amount of depth +Randomly generated but with a lot of hand-made content and quests This game is real great and genuinely impressive from a small Indie team. If the concept of that is interesting to you, I highly advise you get it. It thoroughly scratches the itch of wanting a First Person, Co-Op FTL game, crossed with things like Star Trek Bridge Commander and Quintet.

Some speculate this was an attempt at a containment of the Infected.PULSAR: Lost Colony Game Review by BakaTyler Unfortunately, the long range warp network's intergalactic capabilities have been disabled at for an unknown reason. The network in the Pulsar galaxy is a relatively recent addition, as implementation began only ninety Union-Standard years ago. Long range warp network have been launched in nearly every Colonial Union aligned galaxy. The Long Range Warp network is Administered by The Colonial Union Galactic Warp Network. Note that once travelled through, there is no return. The Grand Warp Gate is a special sector and warp station, that once four Lost Colony Data Fragments have been collected the station lights up and allows players to through to the Lost Colony. Also note that, in large galaxies or galaxies with increased warp gate spawning, the screen inside the warp station may not be able to display all of the possible destinations. This allows them to warp to a limited selection of places, not including Outpost 448 and the Fluffy Biscuit Factories (you can still use the comms to align to these destinations). To avoid paying crews can choose to warp onto the station and kill the operator. The alignment can be canceled and refunded at any point.

Long distance warping costs depending on the distance but usually is between 100 to 300 credits for a default size galaxy. campaign to have a warp station close to the starting HUB. The stations are randomly spread across the galaxy, at Fluffy Biscuit Factories, and Outpost 448. Via the hailing Screen, ships can choose to warp to another warp station by selecting its designated number from a screen. On the starmap, a blue icon with a spiral in the center is a warp station which has a identifier number. Warp station are fast travel points that allow you to travel to another warp station on the other side of the galaxy.
